Source 15: Beyond the HUD: User Interfaces for Increased Player Immersion
Citation: Fagerholt, E., & Lorentzon, M. (2009). Beyond the HUD. Master of Science Thesis, Chalmers University of Technology. Link Category: ux immersion
- What it covers: It analyzes how user interface elements in first-person shooters affect player immersion and proposes a four part classification system of diegetic, non-diegetic, spatial, and meta to better understand and design game UI.
- Why it is valuable: It gives designers a clear conceptual framework for thinking about how interface choices impact immersion, making it easier to intentionally design UI that feels integrated rather than disruptive.
- Who would benefit: Game designers, UX designers, and developers, especially those working on immersive or first-person experiences.
- Limitations: It is an academic master’s thesis from 2009. While the theory remains the industry standard, some of the specific game examples referenced are dated compared to modern UI paradigms.